![]() ![]() To be honest I don't think I really considered that and historically I suppose that perhaps conquered nations did not necessarily contribute unique troops to their overseeing nation. ^ Thank you! Yes actually that makes a lot of sense and I can certainly see your point, especially in the later periods of the game. ![]() Originally posted by Welsh Dragon:Hi and welcome to the boards, Once again welcome to the boards and all the best, In addition to Rome gaining access to new Auxiliaries, you also can gain access to Iron which gives Armour and Weapons upgrades with the right buildings in that region you increase your Imperium Level and economy, allowing you to field bigger armies and afford to pay them and you remove enemy threats. It's probably possible to mod the game to add Auxilary Immortals, but that goes beyond my area of expertise I'm afraid as I'm not a modder.įinally as for gaining a military advantage by conquering, you kind of already do. (Also some Roman players will go straight for a certain region to get a specific Auxillary.)Īs for why you cannot recruit Immortals, as they are added in a mod then you probably can't recruit if you aren't playing Parthia or Egypt as the mod hasn't been programmed to allow you to. I know these aren't exactly what you had in mind, but it does allow for quite the variety of armies. Note that you can't recruit any more of them, but they will slowly replenish loses.Īnd everyone can recruit mercenaries, but at a higher cost and upkeep than the standard versions. Non-Barbarian factions can levy units from their Client States and Satrapies.īarbarian's can sometimes gain new units when they form a Confederation, if those units were in the army that joined you when two factions Conferated. Note that you have to be in the province that has the barracks to recruit them, so you aren't going to suddenly be able to recruit Auxilary Gallic units in Rome just because you have an Auxilary Barracks in Gaul. Rome has the auxilary system, where by if you build the auxilary barracks in a province then that unlocks auxilary versions of some of the units, which change depending on what region it's built in. If every faction can build every unit by conquering land, then you risk all armies looking the same, which could get boring after a while.Īlso realistically someone like the Praetorian Guards or the Immortals were extremely loyal to their leaders, so wouldn't just suddenly start fighting for Carthage or Gual just because they took over Rome or Parthia.īut if you want to use other factions units in your armies then there's a few ways you can do it already in game: Even Rome has to rely on Auxillaries to fill holes in their Roman army such as archers. For example Nomads are almost entirely Cavalry, Lusitani and Nervii are mostly light units with little armour etc. What units a faction fields is just as much a part of the faction as the flag they carry and sometimes it's the factions limitations that give them their identity. Be sure to keep a close eye on them as they may look to break away.Being able to recruit units from the factions you conquer is an interesting idea, and I could see it possibly being added in a mod, but it does have a few major drawbacks. They also posses the "Marching Orders" trait, providing them with a 15% movement range bonus for all armies.īoth Rome and Gallic Rome both have several client states the start of the campaign who will aid in wars. Gallic Rome will look to build a strong base at the start of the game, using public order buffs to keep cities happy whilst their armies are away fighting.Īurelian, the feared leader of Rome, benefit from the "Iron Fist" trait, giving his faction a -50% resistance to foreign occupation. Led by the fearsome Tetricus, Gallic Rome benefit the "Romanisation" and "Administrators" traits which grant a bonus to public order when Latin culture is present and -20% political action costs respectively. ![]() Zenobia begins as the smallest Roman faction and will need to rely on her superior technology to keep up with Rome and Gallic Rome. They also benefit from "Piety", which gives a -4 bonus to banditry for each cult building owned. Palymra, lead by the regent Queen Zenobia, receive the "Enlightenment Ruler" trait, granting them a 20% boost to the research rate. They also receive a major diplomatic penalty with other Roman factions as a result of the "True Roman" trait. There are 3 major Roman factions available to play: Palmyra, Gallic Rome and Rome, who all receive the "Defenders of Civilisation" trait, giving them a 15% morale buff to all units when fighting in allied territory. Learn how to play the Roman factions in the Empire Divided DLC for Total War: ROME II with this handy guide. ![]()
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